
Deep Cut returned in Raider attire for Splatoon Raiders, with Shiver, Frye and Big Man presented as a matched collectible trio rather than three unrelated shelf pieces.
Deep Cut amiibo Triple-Pack Review: What Shiver, Frye and Big Man Unlock in Splatoon Raiders
Nintendo's Deep Cut amiibo trio was built for Splatoon Raiders, the Switch 2 single-player action shooter set across the Spirhalite Islands. Here is the practical, collector-minded guide to all three figures, their place in the Raiders experience, and whether completing the set makes sense for your household.
Splatoon amiibo have always sat in a slightly odd but rather charming corner of Nintendo collecting. They are toys, yes. They are display pieces, definitely. They are also little NFC keys that can make a game feel a touch more personal. That final bit has varied wildly from game to game. Sometimes an amiibo has delivered a genuinely useful costume or convenience feature. Sometimes it has mostly been a pleasant excuse to put a favourite character on the shelf and grin at it whilst making tea.
The Deep Cut trio of Shiver, Frye and Big Man arrived for Splatoon Raiders in July 2026, joining a game designed around a mechanic travelling with the swashbuckling musical trio across the mysterious Spirhalite Islands. It is a different setup from a standard competitive Splatoon game. Raiders is a single-player-focused action shooter about mechanical gadgets, ink-splattering weapons, salvage and waves of Salmonids, with one member of Deep Cut fighting alongside the player in a powerful bot. It supports online or local-wireless play with up to three other players too, but the heart of its pitch is still an adventure rather than a fashion-focused multiplayer lobby.
That distinction matters. These figures are not merely reissued idols in a different pose. Their whole appeal is tied to the Raider versions of Deep Cut and the particular fantasy of this game: slightly battered expedition gear, strange islands, improvised technology and a pop group who have somehow made swashbuckling look like a sensible career move. Classic Nintendo behaviour. No notes.
As of Friday 17 July 2026, Splatoon Raiders had three compatible amiibo figures: Shiver, Frye and Big Man in their Splatoon Raiders forms. Each one was tied to a specific in-game reward when scanned through the Switch 2 NFC reader. This makes the triple-pack unusually straightforward as a collecting proposition. There is no sprawling compatibility list to untangle, no older figure mountain to excavate, and no need to wonder whether one character in the set is decorative dead weight. The entire Raiders-compatible line is the three-character Deep Cut set.
1. The Deep Cut amiibo Triple-Pack at a glance
The first thing to understand is that "Triple-Pack" is not a vague marketing flourish here. The point is the complete group. Shiver, Frye and Big Man are Deep Cut, and the Raiders set works best when you look at it as one little scene rather than three isolated purchases. Nintendo had already established the trio as one of Splatoon's most distinctive character groups, but Raiders gave them a new job and a new visual identity. They are no longer simply there to front a broadcast or decorate a plaza. They are part of an expedition.
That gives the trio a more coherent shelf story than plenty of game tie-in figures. Shiver brings the cool, deliberately controlled energy. Frye brings restless, theatrical motion. Big Man brings the fundamental truth that a large manta ray can improve nearly any display if you give him enough room. Together they offer three very different silhouettes, which is important if you are putting them next to a console, on a bookcase or in a child's game corner. Three upright humanoid figures in nearly identical poses can look a little like a queue at a bus stop. Deep Cut does not have that problem.
There is also a useful simplicity to the Raiders line. Compatibility is limited to these three figures, and the three are all connected to the same game world, character team and reward system. For a parent trying to avoid a birthday present becoming a research project, that matters more than it sounds. If someone asks for "the Splatoon Raiders amiibo," you are not being sent into a labyrinth of dozens of old releases. You are looking for Shiver, Frye and Big Man.
The simple buying logic
For Splatoon Raiders, the complete amiibo-compatible cast is exactly three figures: Shiver, Frye and Big Man. The triple-pack is therefore the natural route for anyone who wants the full Deep Cut display and every Raiders-linked reward without choosing between favourite characters.
That does not mean every player needs all three. There is a perfectly respectable case for buying just the character a child likes most, or the one that feels right for your shelf. But the set is one of those rare Nintendo collectibles where completion does not feel arbitrary. Each character is a principal part of the Raiders party, each scans for a different reward, and the trio looks intentional together. The pack is not trying to persuade you that three nearly identical plastic mushrooms represent a meaningful lifestyle choice. Thank goodness.

The Raiders versions lean into an expedition theme, helping the figures feel connected to the Spirhalite Islands adventure rather than like a routine costume swap.
2. Design and shelf appeal: why these are more than NFC tokens
It is easy to be cynical about amiibo when you reduce them to their technology. There is a chip inside, you tap it, the console reacts. Job done. But that misses why Nintendo's better amiibo lines have endured as collectibles. The strongest ones communicate character before they ever go near a reader, and this Deep Cut set had the right ingredients: recognisable personalities, visibly different poses and Raider clothing that linked directly to the game's salvage-and-adventure premise.
The figures were presented as high-fidelity versions of the trio in their new Raider attire, with details intended to evoke backpack canvas and weathered leather. The important word there is "evoke". These are stylised game figures, not museum miniatures, and they do not need hyper-realistic materials to sell the idea. The visual success is in the suggestion of use. Raiders is about heading out, scavenging and taking on Salmonids; equipment that looks pristine and ceremonial would have been oddly disconnected from that premise. A little implied wear makes sense.
Shiver works particularly well in this type of line because her character design already has a sharp graphic clarity. Her Raider outfit adds an adventurous context without losing that poised, almost icy stage presence. Frye is the opposite sort of visual pleasure: more expressive, more energetic, and likely to draw the eye first in a row because she has that unmistakable "something is about to happen" quality. Big Man is the physical contrast that finishes the arrangement. Where the other two read as performers-turned-raiders, he broadens the set and stops it looking too neat.
For children, these differences matter because they make the characters easy to identify and talk about. For collectors, they matter because a set with varied shapes tends to remain interesting years after the game itself has been completed. You do not need to be the sort of person who owns display lighting and refers to shelves as "cabinet space" to appreciate that. Put the three together and the display does some of the work for you.
Raider-specific styling
Each figure was designed around Deep Cut's expedition role in Splatoon Raiders, so the presentation belongs to the game rather than feeling pasted on afterwards.
A complete visual group
The trio offers distinct character silhouettes and personalities, making the full set read as a display scene rather than a row of matching figures.
Travel-worn texture cues
Canvas- and weathered-leather-like details support the salvage adventure theme and give the Raider costumes a little more storytelling texture.
Character-first collecting
Shiver, Frye and Big Man are not anonymous game avatars. A favourite-character purchase still makes sense even if you do not complete the trio.
There is a small practical caveat with any collectible figure designed for both play and display: households use them differently. A careful collector may keep the pack immaculate and scan each figure only occasionally. A younger player may want Big Man by the console one day, Shiver in a bedroom the next, and Frye in the middle of a carefully organised toy-town crisis by teatime. Neither approach is wrong. Just remember that a figure intended to be scanned benefits from having a predictable home. A dedicated tray or shelf near the console prevents the classic "Where is the little plastic character that unlocks the thing?" moment.
That is not a criticism unique to Deep Cut. It is the amiibo experience in miniature. The physical toy makes the digital reward feel special, but it can also migrate under a sofa with surprising confidence. Big Man may be large compared with the others, but I would still not trust him against the mysterious geography beneath a family living-room rug.
3. What Shiver unlocks in Splatoon Raiders
Shiver's Splatoon Raiders amiibo was one of the three figures accepted by the Switch 2 game, and scanning it was linked to its own specific in-game reward. The useful practical point is not that Shiver changes the entire shape of Raiders or turns the game into a separate campaign. Raiders is a fully fledged action adventure in its own right, built around exploring the Spirhalite Islands, upgrading a mechanic's kit, using mechanical gadgets and taking on Salmonid waves. Shiver's figure sits alongside that experience as an extra layer of character connection.
That is the healthy way to approach the figure. Buy Shiver because you like Shiver, because the Raider design appeals, because you want her linked reward in your save, or because she is the first part of a Deep Cut display you mean to complete later. Do not buy it expecting a plastic shortcut through a demanding action game. Amiibo are at their best when they enhance the ritual of playing rather than when they create anxiety that you are somehow experiencing only half a game without them.
Shiver is also arguably the most natural single-figure choice for a player who tends towards cooler, more restrained character designs. Splatoon's visual world can be extremely loud in the best way, full of colour, motion and squid-shaped chaos. Shiver's appeal is that she often provides a cleaner counterpoint to that energy. In Raider form, that identity works well. She still feels like Shiver, but now she belongs in an adventure involving salvage, strange island routes and powerful companion bots.
In day-to-day use, the process is appealingly physical. You bring the figure to the Switch 2's NFC reader when Raiders calls for the scan, wait for recognition, and the figure's dedicated reward becomes part of your game interaction. That brief moment is why amiibo remain more satisfying than a plain menu code. It is not essential technology. It is toy technology. And that is rather the point.
For families sharing one game, Shiver can become a tiny bit of ownership theatre. One child may have chosen Shiver as "their" figure, another Frye, another Big Man. The rewards are tied to the figures, but the objects themselves also create a friendly sense of identity around a shared game. It is the same reason children can become intensely loyal to a particular Mario Kart character despite everyone technically driving around the same track. Games are better when we are allowed a little ceremonial nonsense.
Shiver, Frye and Big Man were the only three amiibo compatible with Splatoon Raiders. Each figure was associated with a different reward, so Shiver is not a duplicate scan of the other Deep Cut characters.
4. What Frye unlocks in Splatoon Raiders
Frye's Raiders amiibo follows the same core principle as Shiver's: scan the physical figure with Switch 2 NFC support and receive Frye's own game-linked reward. It is a simple system, but it has a real advantage over needlessly complicated collector integrations. You do not have to manage cards, enter lengthy codes, maintain a separate app, or explain to a grandparent why a toy requires an account password. The figure is the key. The game recognises it. Everybody can get on with their afternoon.
Frye makes an especially cheerful choice for players who respond to the louder, bolder side of Deep Cut. Her energy is a large part of what makes the trio work. Shiver can be composed and Big Man can be endearingly enormous, but Frye supplies the spark. In a game about plunging into Salmonid encounters and rooting through island salvage, that exuberance feels like a sensible match. If your household picks figures by personality rather than by spreadsheet, Frye will probably be the one that causes the quickest "I want that one" reaction.
There is something to be said for an amiibo that has a clear role in one game rather than attempting to be all things to all Nintendo titles. In the past, collectors have often built shelves full of figures whose original purpose gradually became hazy. They still looked nice, certainly, but it could be difficult to remember which game supported which feature. Frye's Raiders edition has a much cleaner story: it belongs to this Deep Cut set, for this Switch 2 adventure, and it produces its own specific Raiders reward.
That clarity also makes it easier to give as a present. If a child already has Splatoon Raiders and talks endlessly about Deep Cut, Frye is not an obscure peripheral in need of a long explanation. It is a character figure that interacts with the game they are playing. You can explain that in one sentence. The rest is discovery.

Frye's energetic personality makes her the obvious single-figure choice for many younger Deep Cut fans, whilst her Raiders version still fits neatly into the complete trio display.
For parents, I would make one gentle distinction. A figure-linked reward is a bonus, not a behaviour-management tool. Do not accidentally turn a scan into a prize for every minor household achievement unless you are prepared to negotiate NFC privileges after every tooth-brushing session. The amiibo works best as part of normal play: an exciting addition when the game is being enjoyed, not a tiny plastic bargaining chip with the emotional weight of a diplomatic treaty.
Frye's reward being distinct is also a reason not to treat the triple-pack as three copies of the same item. The visual differences are obvious, but the game integration reinforces them. A household with two siblings can each prefer a different character without the second purchase feeling redundant. A collector can complete the trio knowing that every figure brings a separate interaction to Raiders. That is a more satisfying proposition than a pack where one piece is clearly the star and the other two exist merely to fill cardboard.
5. What Big Man unlocks in Splatoon Raiders
Big Man's Splatoon Raiders amiibo is the third piece of the set and, like Shiver and Frye, unlocks a specific reward when scanned in the Switch 2 game. From a collector's perspective, he is also the figure that makes the full package feel properly finished. Deep Cut without Big Man is still Deep Cut in theory, but on a shelf it can feel a little like a band photo missing the drummer. You know the others are talented. You also know something fundamental has gone missing.
Big Man's shape is a huge part of his appeal. Nintendo character figures often have to work within a familiar upright format because many game casts are humanoid. A manta ray character immediately changes the visual rhythm. That makes Big Man the natural centrepiece in a small arrangement, even if you do not place him physically in the centre. His presence balances the sharper forms of Shiver and Frye and gives the Raiders trio a more playful silhouette.
He is also probably the least difficult figure to identify at a glance. That sounds trivial, but it is useful in a family setting. If several amiibo live near the television, you want people to be able to pick up the requested one without scrutinising every hairstyle and accessory. Big Man has what designers would call excellent instant readability. Everyone else would call it "the big manta ray one". Both descriptions are correct.
Within Raiders, his reward adds the final distinct amiibo-linked interaction to the game's three-figure compatibility set. The key word is final. Once you own Shiver, Frye and Big Man, you own every compatible Splatoon Raiders amiibo. There are no additional compatible figures to hunt down from an earlier era of the series. That makes the Triple-Pack unusually tidy for completionists. You can finish the set without developing the thousand-yard stare of someone who has just discovered a game supports forty-seven geographically exclusive collectibles.
Big Man's distinct identity
His manta ray design gives the display a completely different silhouette from Shiver and Frye, making the trio more visually balanced.
Individual Raiders reward
Big Man scans as his own compatible amiibo and provides a separate game-linked reward, rather than repeating another character's interaction.
Completes the Raiders set
With Big Man alongside Shiver and Frye, you have all three figures that Splatoon Raiders accepts on Switch 2.
Easy for younger fans to spot
The character's unmistakable form helps make selecting the intended figure simple in a busy family game area.
There is a mild danger with Big Man, of course. He may become the favourite of the household member who has barely played Splatoon. This is not a flaw. It is simply the risk you take when a game line includes a charmingly shaped character with immediate visual appeal. If you are purchasing the triple-pack as a present, assume there may be a brief but passionate debate over who gets to keep which figure near their bed. The sensible answer is to keep the set together near the console. The realistic answer is that diplomacy has limits.
6. How the amiibo interaction fits Splatoon Raiders
To judge these figures fairly, it helps to judge them against what Splatoon Raiders actually is. This is not a conventional Splatoon sequel focused solely on competitive matches. It is a single-player-led action shooter in which you play a mechanic travelling with Deep Cut, customise your character, equip mechanical gadgets and ink-splattering weapons, and battle waves of Salmonids as you seek salvage around the Spirhalite Islands. One Deep Cut member can raid alongside you in a powerful bot. Players can also join online or through local wireless with up to three other people.
That is a broad, adventure-shaped foundation. The amiibo rewards sit inside it as character-linked extras. In other words, these figures are designed to complement the game's customisation and expedition mood, not replace its progression systems. That is important for value and for family expectations. The game itself needs to stand up as a game; the figures should add a little texture, a reason to revisit the scan point, and an enjoyable sense that the people on your shelf belong to the world on screen.
I like that Raiders' premise makes physical figures feel less random than they can in a menu-heavy game. There is already an expedition team, an island setting and a squad of recognisable companions. Scanning Shiver, Frye or Big Man does not feel like summoning a guest celebrity from a completely different universe. It feels like checking in with one of the people involved in your adventure. That is a modest bit of role-play, but it is exactly the kind of modest bit Nintendo tends to do well.
This is not a performance benchmark in the usual console sense. There are no frame-rate claims or loading-time figures attached to a plastic figure, and it would be silly to pretend otherwise. It is a compatibility snapshot, which is the useful metric for a set like this. The result is unusually clean: three characters, three compatible figures, three specific rewards, no extra line to decipher.
That simplicity is also a relief for adults who are less emotionally invested in whether Shiver's boots have a particular texture but very invested in whether a purchase will work without fuss. The routine is direct. Keep the figures accessible, scan the character you want to use in the game, and enjoy the related reward. No recharge schedule. No separate controller pairing ritual. No elaborate storage requirements beyond treating a collectable toy sensibly. It is a pleasantly old-fashioned kind of accessory in that respect.

Splatoon Raiders centres on island expeditions, gadgets, salvage and Salmonid encounters, giving the Deep Cut figures a natural place beside the main adventure rather than outside it.
7. Daily use, family friendliness and the reality of owning three figures
When people ask whether an amiibo is "worth it", they often mean two different things at once. First: does the in-game interaction justify owning it? Second: will it actually get used after the excitement of opening day? The answer to the second question depends less on the NFC function than on where the figure lives and how your household plays.
For a solo player with a tidy desk, daily use is beautifully uncomplicated. The trio can sit next to the Switch 2 dock or a display shelf, and the figure you want is there when you play Raiders. For a family, a small basket, shallow tray or dedicated shelf is more realistic. It keeps the figures together, reduces the chance of one vanishing into a bedroom, and makes scanning feel like part of starting a game rather than a treasure hunt before the treasure hunt.
The Triple-Pack has an advantage over isolated character figures because it creates its own storage logic. Three related items look deliberate when grouped. One alone can get shuffled into a general toy box. A trio becomes a set, and sets tend to be treated with slightly more care. This is not magic. A child can still decide Frye needs to supervise a Lego build. But there is a better chance that all three return to the same place afterwards if the display itself looks complete.
For younger children, the figures provide an accessible bridge into a game that may otherwise look like a lot of information at once: strange islands, weapons, gadgets, bots, Salmonids, co-op options and bold Splatoon visual design. A familiar physical character can make the experience easier to talk about. "Use Big Man" is simpler and more memorable than "navigate to the compatible reward system." Nobody wants to hear that sentence after school.
For older children and teens, the value shifts. The figures become more about fandom and collecting. At that age, the pleasure is not merely the scan. It is having the Raider version of a favourite character, comparing the designs with earlier Splatoon looks, and arranging a shelf that says something about the games they care about. The fact that Raiders has a focused three-figure line is useful here too. A complete set is achievable in concept, without needing the floor space of a small shop.
Pros
- All three members of Deep Cut are included in the Raiders-compatible collection.
- Each figure has a separate in-game reward when scanned in Splatoon Raiders.
- Raider attire gives the trio a coherent adventure-led display identity.
- The three figures are the complete compatible amiibo set for the game.
- Different character shapes and personalities make shared-family ownership easier.
- The NFC interaction is a simple, tactile addition to a Switch 2 game.
Things to consider
- The rewards are extras alongside the main game, not substitutes for Raiders itself.
- A three-figure set needs a sensible shared storage spot in busy homes.
- Collectors who only want one favourite character may not need the full trio.
- The figures are closely tied to Splatoon Raiders rather than being a broad multi-game recommendation.
- Physical collectibles can become a source of sibling negotiation. Consider this your advance warning.
One more practical observation: amiibo rewards are best enjoyed when the figures remain visible. If they are packed away in a drawer to preserve a pristine setup, the scan becomes something you forget exists. If they are permanently scattered around the house, the scan becomes something you cannot find. A happy middle ground is a shelf within reach but out of the immediate danger zone of drinks, pets, over-enthusiastic dancing and whatever arts-and-crafts project has currently taken over the dining table.
8. Deep Cut amiibo Triple-Pack compared with buying a single figure
This is not a conventional "versus" review because Shiver, Frye and Big Man are not rivals. They are parts of the same team. Still, it is useful to compare the practical outcomes. A single figure gives you one character display piece and that character's specific Raiders reward. The full trio gives you all three rewards, the complete Deep Cut visual set and the satisfaction of knowing your Raiders amiibo collection is finished.
The key is to avoid treating the Triple-Pack as automatically superior for every buyer. If your child adores Frye and has no interest in Shiver or Big Man, buying one figure can be the better, more focused choice. If you are a collector who genuinely likes the full Raider aesthetic, however, the trio is stronger than the sum of its parts. The related styling, three different silhouettes and complete compatibility make it one of those sets that feels designed as a set from the beginning.
| Feature | Shiver amiibo | Frye amiibo | Big Man amiibo | Deep Cut trio together |
|---|---|---|---|---|
| Splatoon Raiders compatibility | Yes | Yes | Yes | All 3 compatible figures |
| In-game reward | Shiver-specific reward | Frye-specific reward | Big Man-specific reward | All 3 specific rewards |
| Character role | Deep Cut member | Deep Cut member | Deep Cut member | Complete Deep Cut group |
| Collector appeal | Best for Shiver fans | Best for Frye fans | Best for Big Man fans | Best for a complete Raiders display |
| Raider design connection | Raider attire | Raider attire | Raider attire | Coordinated Raider collection |
| Complete Raiders amiibo coverage | 1 of 3 figures | 1 of 3 figures | 1 of 3 figures | 3 of 3 figures |
The table shows why the trio is compelling without pretending it is compulsory. The figures perform the same basic function—each uses NFC and each provides a distinct reward—but their value is cumulative. It is not three units of identical utility. It is three pieces of a character group, three separate reward interactions and one finished display.
There is also a nice emotional difference between "I own an amiibo" and "I own the complete amiibo line for this game." The latter is not inherently more virtuous. Your bank account does not award achievement points for it, sadly. But for a focused game line of just three characters, it can be an attainable sort of completion that feels rewarding rather than exhausting.

Buying one Deep Cut figure works well for a favourite-character gift; owning Shiver, Frye and Big Man together delivers all three Raiders-compatible scans and the strongest shelf presence.
9. Who should choose Shiver, Frye, Big Man or the whole set?
If you are buying for someone else, the decision is often less complicated than online discussion makes it sound. Start with the character. If the recipient has a firm favourite, listen to them. Children are wonderfully clear about this sort of thing. If they have mentioned Big Man forty times in one weekend, they are not secretly hoping for a spreadsheet-led recommendation. Get Big Man.
If there is no obvious favourite, think about the purpose of the gift. One figure is a nice game-related treat. The trio is a more substantial collectible gesture, particularly for a birthday, Christmas, a successful school term, or the sort of occasion where you want the present to feel memorable rather than merely useful. The complete set is also the cleanest choice for a devoted Splatoon fan because it represents the entire Raiders-compatible range.
Best for a favourite-character gift: one individual figure
Choose Shiver, Frye or Big Man when the recipient has a clear favourite. They still get a Raiders-specific reward and a collectable version of the character they genuinely care about.
Best all-rounder: Deep Cut amiibo Triple-Pack
The full trio is the strongest option for fans who want every compatible scan, the complete Deep Cut display and a collection that is finished at three figures.
Best for siblings: the complete trio
Three characters make sharing easier. Each child can have a preferred figure whilst the household still keeps the set together near the Switch 2.
Best for collectors: Deep Cut amiibo Triple-Pack
The Raiders costumes, complementary silhouettes and complete game compatibility make the trio more display-worthy together than separated.
For a collector, I would lean firmly towards the full set. Not because single figures lack merit, but because this is a line where the design concept is collective. Deep Cut is the product. Raiders puts them in a shared expedition context. The three figures cover the game's entire amiibo support. If your interest is display, completion or the wider Splatoon character world, there is no awkward fourth or fifth figure missing from the arrangement.
For a casual Raiders player, I would be more restrained. Choose the character you like. Use the reward. Enjoy the physical toy. There is no need to turn a straightforward piece of optional game fun into a compulsory shopping list. The best collectible purchase is the one that adds happiness without making you feel you have enrolled in an expensive administrative scheme.
10. Value beyond the scan: will the Raiders trio age well?
With any game-linked figure, the long-term question is always whether it has value once the game is no longer the centre of your routine. That does not mean financial value. It means whether you will still be pleased to own it. Will it remain on a shelf? Will it bring back the particular game, holiday or family era it belonged to? Or will it become one more object in a drawer that prompts the question, "Why do we have this?"
The Deep Cut Raiders trio has a better chance than average because the display appeal does not depend entirely on the scan. Shiver, Frye and Big Man are recognisable characters with a strong group identity, and their Raider attire tells a specific story. Even years later, it should be reasonably easy to look at them and remember the game's island-adventure mood: salvage, gadgets, Salmonids and Deep Cut travelling with a mechanic rather than simply appearing as music idols.
This is where the material-like texture details become more important than they first seem. A costume change can be forgettable if it is only a palette adjustment. Expedition cues—backpack-canvas-like surfaces and weathered-leather-like touches—make the Raider versions legible as versions with a purpose. They are not merely "Shiver but slightly different." They are Shiver, Frye and Big Man dressed for a particular adventure.
The limited size of the line helps as well. Large collectible ranges can become daunting to display and difficult to explain. Three figures is manageable. You can put them on a narrow shelf, beside a Switch 2 setup, in a bookcase cubby or in a child's bedroom without turning the whole room into a retail gondola. That makes them more likely to remain part of everyday life, which is really where a toy-linked collectible earns its keep.
The score reflects a set with very clear strengths. The figures have a coherent purpose, complete the compatible Raiders range, and bring character-specific interactions to a game where Deep Cut already plays a meaningful narrative role. The score is not higher because amiibo remain optional extras by nature. They enrich a game; they do not define whether the game is enjoyable. That is not a failing, really. It is simply the sensible boundary of what a collectible figure should do.

The strongest reason to own the complete Deep Cut trio is the combination of a finished Raiders display and all three character-specific amiibo interactions in one Switch 2 game.
11. The verdict on the Deep Cut amiibo Triple-Pack
The Deep Cut amiibo Triple-Pack is a strong example of Nintendo getting the scale right. It does not ask collectors to navigate a giant compatibility maze. It does not turn a single-player adventure into an excuse for endless accessories. Instead, it offers three characterful figures tied neatly to one Switch 2 game, each with its own specific reward and each representing a central member of the Raiders crew.
Shiver is the obvious pick for fans of her cooler, sharper presence. Frye is likely to win over players drawn to the group's most energetic personality. Big Man is the visually distinctive finishing piece and, frankly, a very effective argument for buying the full set. Together, they create a Raiders display that makes sense immediately, even to someone who has never scanned an amiibo in their life.
For a casual household, one figure can be enough. Let the favourite character decide. For a Splatoon fan, collector or family with more than one enthusiastic player, the complete trio is the better experience because it covers every Splatoon Raiders-compatible amiibo reward and gives the game's Deep Cut partnership a tangible presence beside the console.
Final verdict: a compact, complete collectible set for Raiders fans
The Deep Cut amiibo Triple-Pack earns an 8.6/10. Shiver, Frye and Big Man are best viewed as a matched Raiders collection: three distinctive figures, three individual game-linked rewards and the full amiibo-compatible line for Splatoon Raiders.
Buy a single figure if one character is clearly the favourite. Choose the trio if you want the complete Deep Cut shelf display, every compatible Raiders scan and a collectable set that feels finished rather than open-ended. It is optional game fun done properly—colourful, tactile and just a little bit gloriously unnecessary.
12. Deep Cut amiibo Triple-Pack FAQ
Splatoon Raiders supports three amiibo figures on Nintendo Switch 2: Shiver, Frye and Big Man in their Splatoon Raiders versions. Together, those three make up the complete compatible amiibo line for the game.
No. Each compatible figure is tied to its own specific in-game reward when scanned through the Switch 2 NFC reader. Shiver, Frye and Big Man therefore offer separate Raiders-linked interactions.
No. Splatoon Raiders is a single-player-focused action shooter about exploring the Spirhalite Islands, customising a mechanic, using gadgets and weapons, collecting salvage and battling Salmonids. The amiibo figures are optional additions that provide character-linked rewards rather than a requirement for enjoying the core adventure.
It depends on the recipient. An individual figure is the best choice when someone has a clear favourite character. The trio is the better collector purchase because it includes all three Deep Cut members, all three Raiders-compatible scans and a complete matched display.
Splatoon Raiders is a Switch 2 action shooter focused on a mechanic travelling with Deep Cut across the mysterious Spirhalite Islands. Players customise their character, equip mechanical gadgets and ink-splattering weapons, fight Salmonid waves and hunt for salvage. One member of Deep Cut raids alongside the player in a powerful bot, and the game also supports up to three additional players online or through local wireless.
Yes. The Raiders figures present the trio in Raider attire, with an expedition-led visual style suited to the game's island adventure. Their presentation includes texture cues intended to resemble materials such as backpack canvas and weathered leather.
Pick the character they already talk about most. Frye may appeal to fans of high-energy characters, Shiver suits those who prefer her cool style, and Big Man is especially easy for younger children to recognise because of his unmistakable manta ray design. There is no wrong answer if the child already has a favourite.
Yes. The trio's strongest long-term appeal is not only NFC functionality. Shiver, Frye and Big Man form a visually varied group in a shared Raider theme, and the line is compact enough to display without requiring a large collection space. The scanning feature is a bonus; the shelf appeal is the reason it can remain enjoyable after the game session ends.
